Look for a number of additional intel drops to come! In addition, the original Call of Duty: Warzone is continuing on, and we’ll have more information to share in the weeks ahead. Right now, here’s recap of what was shown at Call of Duty: Next:ĪTTENTION! The following briefing represents only the first wave of intel related to Call of Duty: Warzone 2.0 and is by no means exhaustive. But if you have a fairly large ship (such as the Unrelenting, if you joined the Pirate storyline) with several Marine Platoons, you might be able to do it.With over 125 million players dropping in to play the original Call of Duty® : Warzone™, and over 200 streamers and content creators playing an early Alpha version of Call of Duty® : Warzone™ 2.0 at the Call of Duty® : Next event, the first official intel has dropped regarding this massive, free-to-play Battle Royale experience featuring a huge and incredibly detailed new map, a host of innovations, and many more details we plan to share between now and November 16, when Call of Duty: Warzone 2.0 is officially launched – free for everyone – as part of Modern Warfare® II Season One. The only problem that might appear using this tactic is that it might be difficult to capture them, due to their large crew capacity. It will then act like a very formidable sniper, knocking back smaller ships due to its railguns, and can even put a dent into larger ships, especially if you combine it with EMP torpedos. The most profitable way is to have them as an escort, since they are quite abundant in Auroran space, and Houseless will frequently have them as well. It is recommended to not pilot the ship yourself, because of its limited speed and maneuverability, and since its shield capacity is so low it also means you will have to repair it at a planet quite often after a firefight. This doesn't mean it is any less good as a weapon platform, however, since it has an insane weapon range and missile armament. This is, of course, both a good and a bad thing, since it is disabled at 10% of its hull, which effectively means that it has 1485 in armor instead of 1650. While the shields are pathetic, its armor rating is one of the highest in the game. However, at close range they are extremely susceptible to attack from even small ships, such as the Valkyrie or Striker, especially from behind as it's turrets cannot fire backwards. The aurora cruiser is extremely effective at long range, frequently shredding ships before they can even bring their guns to bear. Two or three sitting in a system, operating as weapon platforms, can be quite dangerous." It has Fusion Pulse Batteries and Chainguns for close range, missiles and Railguns for long range, and heavy armor for defense. " The Auroran Cruiser is a nicely well-rounded ship - its speed is somewhat mediocre, but it's a capital ship, so it's expected. Unless of course you are an enemy of our House, in which case you would be advised not to try and double-cross us, or I will personally take great delight in feeding you your own entrails."" If you are going on a dangerous mission, and are happy to pay for our up-keep, we will be happy to come with you and kill your enemies. " The Cruiser's captain eyes you with a mix of defiance and unspoken challenge. It also has the most basic of thrust engines, which produce abysmal top speed and acceleration, even for a capital ship." It does have somewhat weak artificial gravity, however, which is compensated for by a rotating living section. The Aurora Cruiser mounts immense firepower in the form of 100mm and 200mm Railguns, a broadside of FPC batteries, and anti-fighter chainguns. " The Auroran people's first attempt to create a large war vessel is still their most successful.
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